When the soldier first gets the mutation it would be a first “phase” and as he gets to use it more and it settles in he can let it go further (maybe go through sub paths). I’m not suggesting just immediately make the mutations stronger but make them feel like actual mutations. (Like the regenerating torso a mere 20 health is not enough.) Also compared to the augmentations I feel like the benefits given by the mutations considering how much more dangerous it is to procure the material to make them are not big enough. When I use them I dont feel like I’ve changed my soldiers very being i feel like ive just given them some slightly different equipement. However, I have the complete opposite feeling for the mutations. Sure I would love even more variety but that not a live or die decision. (Especially because it pisses me off when I want to make a tanky guy but i cant cover him completely resulting in the enemy just target the untransformed part.Īs they are I think augmentations are fine, they are much easier to have than mutations and bring unique benefits and weaknesses. This would prevent players from transforming their entire squad right off the bat while still allowing them to go full mutation/machine if they want to. The closer you are to those 10 points the smaller the risk. You can try to do it even when you dont have those 10 points but there is a risk of the soldier going insane and generating a mission with the soldiers currently in the base having to gun him down. So what i propose is every 10 points in will allows a safe addition to the mutation augmentation. Its nearly the end of the world i doubt “morals” are really going to hold phoenix point back from doing whats necessary and the need every advantage they can get. I also think that the soldiers will should come into play because it feels odd that right of the bat you can turn the rookie into a mutant or machine and hes perfectly fine, but a third thing and nooooo he cant handle it. DUring that time the soldier is unavailable to be used. So in general i honestly feel that the augmentations and mutations should not be instantaneous, it should take a bit of time depending on how much you are modifying him/her. So their concepts are very interesting but their execution is severly lacking (im also a bit annoyed with the 2 slots per guy, i feel cheated.) I did get far enough to get some mutation tech from the anu dudes and some augmentations. So i tried playing phoenix point again after being away for so long, didnt get very far because i read the next update would be on the 30th of july, so hope those changes can help phoenix point get out of the muddy start it had.
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